So when we thought about this feature neutral target, which we actually had ready, we decided not to release it and instead tried to make a Kazutsugi-style target without feature neutrality but with a few tweaks that make it a bit better, more performant, and more generalizable. One of the ideas we had is we don't want to make everybody retrain their models if there's only a minor difference in the target, and the other thing is that if we gave out the target, we want models trained on the new target to actually do better than would have even scored against the Kazutsugi target. In a sense, basically, can we make a new target that's strictly better and wouldn't hurt anybody? It feels like we have that, and we're a few days away from feeling like it's ready. It could be within the next few weeks that we put something out as a, "take a look at this," preview. Then everybody will have a chance to play with it to see that it really does help. But, we won't switch to payouts based on it for quite a while. Maybe at the end of June or something, we'll see.